Thanks for those of you who have already checked out today’s post about the latest century of games rated on Boardgame Geek, the coveted (I tease) 1901-2000 slot!
The reason for this updated post is that I completely missed talking about two games that should really be talked about.
Rather than just editing that post, I wanted those of you who have already read that one to see this too.
I can only blame delirium for somehow going right over the top of these!
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You all know the story.
Little girl goes to visit Grandma, who for some strange reason lives alone in the woods.
Is she the Unabomber? Is she posting manifestos on Facebook?
Anyway, little girl arrives at Grandma’s house and lo and behold, Grandma forgot to shave that day!
And her teeth have grown a little bit.
Either that, or maybe something really terrible has happened to her.
Oh no, it’s a wolf!
For once, Final Girl goes to the old fairy tale book instead of the horror movie for another installment of the wonderful solo game franchise.
Not only that, Red (or whichever Final Girl you are using) came to Grandma’s house loaded for bear, ready to kick ass and chew bubble gum.
(Whoops, wrong franchise).
Maybe she really was the Unabomber and you’re her faithful revolutionary relative?
Whatever.


Once Upon a Full Moon (which makes it sound like it’s a werewolf? But it’s not, really) once again brings a new location (Storybook Woods) and a new killer (The Big Bad Wolf) to the game, ready to make you wonder why you torture yourself like this because you can’t win to save your life.
That could just be me, though, because I’m terrible at this.
This particular feature film was designed by Julie Ahern (Yay, Julie!) with artwork by Tyler Johnson.
It’s part of Series 2 and was published by Van Ryder Games in 2023.
I love how the various feature films do mix things up a bit in their mechanics, which the Wolf does with the Track and Slay mode, and Storybook Woods does by having a river and many fewer locations than other films have.
So let’s start examining this one with the Wolf!
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Being from the Midwest and now living in the rainy Pacific Northwest, one thing I haven’t really had much of a chance to do is walk the sandy ocean beaches on the Pacific Ocean.
Yes, the Oregon Coast is amazing, but where we’ve gone in the past, it’s a bit more rocky than sandy.
That doesn’t mean it’s not on my bucket list!
In the meantime, there’s always the chance to build my own beach boardwalk area, attracting tourists and locals, and VIPs who just want to experience certain things and will pay you well for them (but not in a creepy way or anything).
That’s where Santa Monica comes in, the tableau-building card game where you are building a beach and boardwalk area in, I assume, Santa Monica.

This card game was designed by Josh Wood with art by Jeremy Nguyen and Josh Wood (though the box just says Jeremy’s name).
It was published by Alderac Entertainment Group in 2020.
This is a card-drafting tableau-builder where you are forming your beach and your boardwalk, trying to install areas where tourists and locals alike will want to hang out.
It also has a lot of icon/tag matching which can score you points.
If you place your cards in the right order.
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Sometimes when you’re playing Combat Commander, you’re locked into a 3-hour epic battle where both players are totally overcome with fatigue, but you’ve reached a satisfying conclusion so it was all worth it.
And sometimes things progress so fast that you’d think the game had theater tickets and it was running late.
Last night was one of the latter nights.
Welcome to another tale from the Combat Commander ladder, that monthly tournament of playing one of the best games out there (and I can now say that without spoilers!).
The ladder is run by the fabled Patrick Pence, he of Patrick’s Tactics & Tutorials fame.
And it is fame!
I’ve seen him on Youtube channels that aren’t his.
February’s scenario is from the Fall of the West battle pack and has a pitched back and forth battle between a small German force and an even smaller French force.
My opponent this month was the infamous Tony R! After months of him asking if people are available for a game, and me not being available at that time, I finally got to play him.
So two new opponents in two months.

(You can click on all pictures in this post to blow them up).
The Germans (grey – me) set up first within five hexes of the right side of the board.
The French (blue – Tony) set up within five hexes of the left side of the board.
Both sides start in Recon posture.
This is a weird scenario, but it only has a couple of special rules.
First, at every Time advancement, both sides draw a card. Whoever has the highest dice roll (though it is not a roll, so doesn’t trigger anything) changes to Attack posture, while the lowest changes to Defend.
If you change to Defend, you have to discard down to 4 cards if you have more than that.
If it’s a tie, they go back to Recon (and if you were Attacking and had 6 cards, you’d have to discard down to 5).
Secondly, if the French play an action, they get to discard a Command Confusion order as well.
I don’t think Tony ever did that, but it can help a bit with the 1-discard limit the French have.
Let’s see how this all worked out, and how it went so fast (this might be a short post).
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Now we’ve gone and done it.
We’ve now reached the Top 10 games of all time, played by me at least.
It’s been an incredible 5 weeks (ok, 6, but last week’s Friday post was important) of new games, oldies dropping in the rankings, a few bumping up as well.
I’ve really enjoyed doing this, mainly because I love sharing a love of boardgames with all of my readers.
In this day and age, we need all of the joy we can get because we are in the middle of dark times.
Unlike last week, the Top 10 is mainly games that have been on my list before (with a couple of exceptions) and one big mover that at least a couple of people on the Pixelated Cardboard Discord should not be surprised about.
Before we get to that, I did want to mention one honourable mention, just because it’s a cool game.
Sanctuary (the streamlined Ark Nova that’s more than that) just barely missed the Top 50, coming in at 52.

This is a cool tile-laying game with some of the symbology and altered mechanics of Ark Nova, but in a lot less time.
However, it is more than that. I think it’s a neat tile-laying game just by itself.
I’ve had another play of it since I wrote that first impressions post (still not enough for a review) and everything I said in it still stands.
This is a fun one!
For the final time, I’ll give the usual caveats at the beginning of this post before we get started (and maybe we won’t hit 5000 words this time?)
I’ve played less than 600 games, so there will be many great games that I haven’t seen yet.
So you Food Chain Magnate fans will just have to go run your restaurants without me.
I had more than enough of them when I was working through college.
Also, many of these ratings (only one in my Top 10, though) were given after just one play.
So things can change!
Though given which game here meets that criteria, I doubt it will.
With all of that, let’s begin!
Read MoreIt’s been a wild week, both in the world and in the boardgaming sphere.
I don’t really comment too much on here about social issues, politics, etc, because this is kind of my safe space for getting away from all of that.
However, I am very outspoken about them in other avenues (mainly on Bluesky), so it’s not like I hide my feelings that much.
Sometimes things just go beyond the pale, like last August’s combination of CGE publishing Harry Potter Codenames and the Ace of Spades vile and racist artwork happening as a 1-2 punch.
Sometimes you just have to say something because you have to make your voice heard, even if it’s to a very low number of people. In fact, part of the reason I don’t speak out more on here is just because it feels pointless when so few people will be reading it anyway.
This is one of those times that I feel I have to say something, though.
Last Saturday, US Border Patrol officers brutally murdered Alex Pretti, a Veterans Administration Intensive Care nurse who was just trying to document what has been going on in Minneapolis.
Sam Healey, a part-time contributor to the Dice Tower boardgame review Youtube network, reposted a statement on Facebook from somebody else, essentially blaming Pretti for his own murder because he brought a gun (lawfully) to the protest.
In the comments to that post, Sam continued to support the sentiment.
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Sea Salt & Paper is a fun little card game for 2-4 players with beautiful origami artwork and interesting mechanics that make for a great filler game.
Since it’s just a card game, you know that any expansions are going to be just, well, cards, and that’s what Bombyx has released.
Two mini-expansions (almost considered booster packs) have come out for the game, and both add a little bit of variety though one does more of that than the other.
New cards can really change a game, though sometimes just adding new cards rather than cards that have new mechanics don’t really get the job done.
Both packs were designed by the original game’s designers, Bruno Cathala and Théo Rivière and released by Bombyx (and Pandasaurus Games in North America)
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