It’s been a while since a Friday Night Shots post, but I’m also going to do away with the ongoing “welcome to the bar” jokes for it.
However, I am actually at a place with a bar, and I may be actually drinking a beer as this posts.
That’s because I wanted to update you on how things are going with me, with my gaming, and with my blogging especially.
I’m proud of myself because I am allowing myself a little grace, which I don’t always do.
I’m proud also because, for the entirety of 2026 (and also probably since the beginning of December), I have done at least 3 posts a week.
Typically they were Monday, Wednesday, and Friday, with the occasional Saturday instead of Friday.
Those of you who have followed me, and have read my annual Blog in Review posts, know that one of my major issues is imposter syndrome and actually working up the energy to write posts (or to write anything).
I get into these posting funks where I start to doubt myself and whether I am writing anything that other people even care about at all, and then I end up going 3 weeks without posting anything.
That streak of posting consistently on those three days is most likely going to end on Monday.
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I’ve never seen the classic Hitchcock thriller, The Birds, but I’m very familiar with the trope!
Some birds are just creepy.
They sit and watch you. Crows can recognize you, which can be good or bad depending on whether you’re a good person or an asshole to them.
I think it’s the eyes.

Terror From Above is the first vignette for the now-classic (in my opinion, anyway) solo game franchise, Final Girl, and it has to do with sinister clowns.
No, you dolt, I mean birds! That’s why I’ve been talking about birds so much already!
Yes, this vignette is full of birds.
It was designed by series creator A.J. Porfirio with artwork by Vladyslava Ladkova and published by Van Ryder Games in 2021.
Vignettes are designed around a new killer, using a location from a feature film that you already have.
So you can’t just have the Core Box and be ready.
Thus, this review will be shorter than the rest!
Don’t all clap at once.
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Boardgames have had many themes, but I don’t think I’ve ever seen a game where the theme is the rise and fall of friendships when you were a kid.
Not to mention playing around the neighbourhood, building a tree fort, and just passing the hours running around outside.
Now I have!

Fort is a game that encompasses all of that, using deckbuilding mechanics but where you can actually lose cards if you don’t use them.
Designed by Grant Rodiek with artwork by the great Kyle Ferrin, the game was published by Leder Games in 2020.
It plays 2-4 players, and you’re all kids trying to navigate life, attracting more kids to your entourage, and maybe just losing them if you don’t play with them.
Kids have feelings too.
Read MoreSince I did a “book series you should read” post about the first two books in Simon Scarrow’s “Criminal Inspector Schenke” series, I should probably review the third book now that it’s out and I’ve read it.
Right?

The third book, A Death in Berlin, finally resolves the Ration Coupon investigation that’s been going on throughout the first two books, in an intriguing and explosive conclusion that brings Kripo Inspector Horst Schenke to ally with some unsavory people in order to safeguard not only the German populace who are trying to get by, but also his own life when his Jewish lover gets caught in the crossfire.
This series continues to be incredible, as we see Schenke have to wrestle between being a cop who wants to do well by the populace but also has to weigh his position in an increasingly authoritarian state with the Nazis taking over.
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Thanks for those of you who have already checked out today’s post about the latest century of games rated on Boardgame Geek, the coveted (I tease) 1901-2000 slot!
The reason for this updated post is that I completely missed talking about two games that should really be talked about.
Rather than just editing that post, I wanted those of you who have already read that one to see this too.
I can only blame delirium for somehow going right over the top of these!
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You all know the story.
Little girl goes to visit Grandma, who for some strange reason lives alone in the woods.
Is she the Unabomber? Is she posting manifestos on Facebook?
Anyway, little girl arrives at Grandma’s house and lo and behold, Grandma forgot to shave that day!
And her teeth have grown a little bit.
Either that, or maybe something really terrible has happened to her.
Oh no, it’s a wolf!
For once, Final Girl goes to the old fairy tale book instead of the horror movie for another installment of the wonderful solo game franchise.
Not only that, Red (or whichever Final Girl you are using) came to Grandma’s house loaded for bear, ready to kick ass and chew bubble gum.
(Whoops, wrong franchise).
Maybe she really was the Unabomber and you’re her faithful revolutionary relative?
Whatever.


Once Upon a Full Moon (which makes it sound like it’s a werewolf? But it’s not, really) once again brings a new location (Storybook Woods) and a new killer (The Big Bad Wolf) to the game, ready to make you wonder why you torture yourself like this because you can’t win to save your life.
That could just be me, though, because I’m terrible at this.
This particular feature film was designed by Julie Ahern (Yay, Julie!) with artwork by Tyler Johnson.
It’s part of Series 2 and was published by Van Ryder Games in 2023.
I love how the various feature films do mix things up a bit in their mechanics, which the Wolf does with the Track and Slay mode, and Storybook Woods does by having a river and many fewer locations than other films have.
So let’s start examining this one with the Wolf!
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Being from the Midwest and now living in the rainy Pacific Northwest, one thing I haven’t really had much of a chance to do is walk the sandy ocean beaches on the Pacific Ocean.
Yes, the Oregon Coast is amazing, but where we’ve gone in the past, it’s a bit more rocky than sandy.
That doesn’t mean it’s not on my bucket list!
In the meantime, there’s always the chance to build my own beach boardwalk area, attracting tourists and locals, and VIPs who just want to experience certain things and will pay you well for them (but not in a creepy way or anything).
That’s where Santa Monica comes in, the tableau-building card game where you are building a beach and boardwalk area in, I assume, Santa Monica.

This card game was designed by Josh Wood with art by Jeremy Nguyen and Josh Wood (though the box just says Jeremy’s name).
It was published by Alderac Entertainment Group in 2020.
This is a card-drafting tableau-builder where you are forming your beach and your boardwalk, trying to install areas where tourists and locals alike will want to hang out.
It also has a lot of icon/tag matching which can score you points.
If you place your cards in the right order.
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