Taking a break from the Boardgame Geek thread that has been inspiring these posts the last couple of weeks, because I saw something else that sparked a desire to rant a little bit.
Not that these posts should be rants, but sometimes they might be.
It’s still on Boardgame Geek, so those of you who are getting sick of these might want me to stay away from there for a while.
Invariably when reading a game’s forum on BGG, somebody will eventually post something like this.
“This game has such a sterling reputation. When I played it, I was bored out of my mind. Tell me why this is so good.”
Sure, this kind of post will bring a bunch of people out of the woodwork sharing the praises of whatever game we’re talking about, and that discussion can be fun.
Or somebody will post a negative review of a game in the forum where there are (usually) nothing but fans of the game (if you don’t like the game, why would you be subscribing to the forum?).
And then be surprised at the negative reaction to that post, though some people are actually nice about it and say “everybody’s entitled to their opinion, but I completely disagree.”
However, somebody will always end up being the voice of reason.
“We don’t all have to like the same game. If you don’t like this one, play something else.”
It’s like the Voice of God singing out of the Heavens…but people still end up debating the whole thing anyway.
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There’s something cool about games that have small boxes that you can cart around fairly easily, just sticking it in the back of your pack behind huge games like Speakeasy or something.
There’s also something cool about jetting through the galaxy, colonizing planets and robbing them of their resources, and also making sure they do something for you if you happen to bring them into your galactic empire.
Galaxies are huge! And who knew that we could each have our own?
Hence the name Tiny Epic Galaxies.

Tiny Epic Galaxies is a dice throwing game where you are trying to build up your galactic empire by adding colonies to it, because somehow you can drag planets into your own galaxy like they were a wayward child, maybe?
Or maybe they’re Schrodinger’s Planets and it’s not clear which galaxy they’re in until somebody claims them?
The game was designed by Scott Almes with artwork by William Bricker.
It was published by Gamelyn Games (which has apparently been absorbed by Tycoon Games) in 2015.
It’s actually a fairly simple game in concept, though for some reason it can be hard to really wrap your head around.
You build up your empire for points, you acquire planets for points.
As soon as somebody hits or passes 21 points, that triggers the end of the game.
Complete the round (and how are you supposed to tell who was first player with no first player marker??? I kid, I kid…) and then see who managed to actually get the high score after the endgame scoring cards.
How do you do all of that?
Let’s talk about it.
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I normally don’t do two posts in one day, but I couldn’t contain my excitement about this one and wanted to post something quick about it.
It’s long been known that Rock Hard is one of my favourite games out there right now, but that I felt it needed a few more cards and options to really come into its own.
When designer Jackie Fox announced the Ear Candy expansion, I knew those needs would be fulfilled, but she was understandably vague about just what the new content would be.
However, Devir just announced that the rules are available and what that new content will be.
And it looks amazing.

Here’s the picture Devir posted in their email along with the announcement.
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One of the conceits with the whole Final Girl franchise of dice-rolling, solo horror games, is that you and your character are the typical “final girl” in various horror films, the one who watches everybody die around her but she ends up defeating the killer before she can be killed herself.
It has expanded a bit in some Final Girl feature films, basically to include female characters who are more professionals (rather than just a camper who happens to be there) but who are still only in this situation by happenstance.
I mean, Ripley didn’t mean to be the sole survivor of her ship when the Alien attacked, right?
The Green Terror moves away from that trope, at least slightly, and thus ends up being one of the least-thematic feature films of the franchise in that respect.


(Please note you can click on a picture to blow it up)
Not that it’s non-thematic in a lot of others, though!
For the first time that I can recall (there are a few films I haven’t played yet), there doesn’t seem to be any real reason for the Final Girl to be there before the killing starts happening.
The Green Terror takes place in an island jungle (Pesadilla Verde) with a killer (Volkar) straight out of the Predator franchise, with invisible movement and everything.
With a bunch of soldiers on the island hunting the Volkar (or whichever killer you use on this island).
Who is this girl, how did she get to this island, and why are these soldiers listening to this girl who is probably not a professional at all?
What, is she a Time Lord or something? The Doctor and his companions can often make military types listen to them…eventually.
All of that is to say that the Final Girl franchise has seemingly evolved again, endlessly adaptable as it should be.
The Green Terror was designed by Evan Derrick with art by Agnieszka Dabrowiecka.
It was published by Van Ryder Games in 2026.
Let’s talk about the Volkar first.
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Last week, I was reading a Boardgame Geek forum post that I thought would be a goldmine for some Friday Night Shots posts.
And it is!
The thread is entitled “Do you have an unpopular opinion that is TRULY unpopular?”
As opposed to those “unpopular opinions” that people put forth that, in reality, most people agree with.
There may be more coming from this one, but tonight I’d like to talk about one post in particular, from Boardziggy: “Solo gaming shouldn’t exist. That’s what apps and videogames are for.”
Are they taking the piss? Or is that a serious thought in their mind?
Let’s take it seriously just for the sake of this post.
Reading that, it’s unclear exactly what they mean by that.
Do they mean that solo games themselves shouldn’t exist? That publishers should never publish a solo game?
Or do they mean that adding solo modes to otherwise multiplayer games is a waste of time and resources?
Taking the statement as written, it sounds like it’s just the very existence of solo games that is the problem.
(Note: I have not read further in the thread before writing this post, so I have no idea if anybody has actually discussed this or whether it’s gone further than this. I’m using this as a springboard for my own post).
With the thousands of games every year that are published, it’s flat out insane to be saying that they shouldn’t exist at all.
One of the finest games I know is Final Girl, a wonderful solo game that wouldn’t exist if this person’s opinion were to become law.

(Don’t forget that you can click on a picture to make it larger)
But let’s extrapolate further and instead talk about solo modes in games.
Are they useful?
Should publishers spend time and resources trying to include a solo mode for those gamers who prefer to play alone?
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