I’ve never seen the classic Hitchcock thriller, The Birds, but I’m very familiar with the trope!
Some birds are just creepy.
They sit and watch you. Crows can recognize you, which can be good or bad depending on whether you’re a good person or an asshole to them.
I think it’s the eyes.

Terror From Above is the first vignette for the now-classic (in my opinion, anyway) solo game franchise, Final Girl, and it has to do with sinister clowns.
No, you dolt, I mean birds! That’s why I’ve been talking about birds so much already!
Yes, this vignette is full of birds.
It was designed by series creator A.J. Porfirio with artwork by Vladyslava Ladkova and published by Van Ryder Games in 2021.
Vignettes are designed around a new killer, using a location from a feature film that you already have.
So you can’t just have the Core Box and be ready.
Thus, this review will be shorter than the rest!
Don’t all clap at once.
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Boardgames have had many themes, but I don’t think I’ve ever seen a game where the theme is the rise and fall of friendships when you were a kid.
Not to mention playing around the neighbourhood, building a tree fort, and just passing the hours running around outside.
Now I have!

Fort is a game that encompasses all of that, using deckbuilding mechanics but where you can actually lose cards if you don’t use them.
Designed by Grant Rodiek with artwork by the great Kyle Ferrin, the game was published by Leder Games in 2020.
It plays 2-4 players, and you’re all kids trying to navigate life, attracting more kids to your entourage, and maybe just losing them if you don’t play with them.
Kids have feelings too.
Read MoreSince I did a “book series you should read” post about the first two books in Simon Scarrow’s “Criminal Inspector Schenke” series, I should probably review the third book now that it’s out and I’ve read it.
Right?

The third book, A Death in Berlin, finally resolves the Ration Coupon investigation that’s been going on throughout the first two books, in an intriguing and explosive conclusion that brings Kripo Inspector Horst Schenke to ally with some unsavory people in order to safeguard not only the German populace who are trying to get by, but also his own life when his Jewish lover gets caught in the crossfire.
This series continues to be incredible, as we see Schenke have to wrestle between being a cop who wants to do well by the populace but also has to weigh his position in an increasingly authoritarian state with the Nazis taking over.
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Thanks for those of you who have already checked out today’s post about the latest century of games rated on Boardgame Geek, the coveted (I tease) 1901-2000 slot!
The reason for this updated post is that I completely missed talking about two games that should really be talked about.
Rather than just editing that post, I wanted those of you who have already read that one to see this too.
I can only blame delirium for somehow going right over the top of these!
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You all know the story.
Little girl goes to visit Grandma, who for some strange reason lives alone in the woods.
Is she the Unabomber? Is she posting manifestos on Facebook?
Anyway, little girl arrives at Grandma’s house and lo and behold, Grandma forgot to shave that day!
And her teeth have grown a little bit.
Either that, or maybe something really terrible has happened to her.
Oh no, it’s a wolf!
For once, Final Girl goes to the old fairy tale book instead of the horror movie for another installment of the wonderful solo game franchise.
Not only that, Red (or whichever Final Girl you are using) came to Grandma’s house loaded for bear, ready to kick ass and chew bubble gum.
(Whoops, wrong franchise).
Maybe she really was the Unabomber and you’re her faithful revolutionary relative?
Whatever.


Once Upon a Full Moon (which makes it sound like it’s a werewolf? But it’s not, really) once again brings a new location (Storybook Woods) and a new killer (The Big Bad Wolf) to the game, ready to make you wonder why you torture yourself like this because you can’t win to save your life.
That could just be me, though, because I’m terrible at this.
This particular feature film was designed by Julie Ahern (Yay, Julie!) with artwork by Tyler Johnson.
It’s part of Series 2 and was published by Van Ryder Games in 2023.
I love how the various feature films do mix things up a bit in their mechanics, which the Wolf does with the Track and Slay mode, and Storybook Woods does by having a river and many fewer locations than other films have.
So let’s start examining this one with the Wolf!
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Being from the Midwest and now living in the rainy Pacific Northwest, one thing I haven’t really had much of a chance to do is walk the sandy ocean beaches on the Pacific Ocean.
Yes, the Oregon Coast is amazing, but where we’ve gone in the past, it’s a bit more rocky than sandy.
That doesn’t mean it’s not on my bucket list!
In the meantime, there’s always the chance to build my own beach boardwalk area, attracting tourists and locals, and VIPs who just want to experience certain things and will pay you well for them (but not in a creepy way or anything).
That’s where Santa Monica comes in, the tableau-building card game where you are building a beach and boardwalk area in, I assume, Santa Monica.

This card game was designed by Josh Wood with art by Jeremy Nguyen and Josh Wood (though the box just says Jeremy’s name).
It was published by Alderac Entertainment Group in 2020.
This is a card-drafting tableau-builder where you are forming your beach and your boardwalk, trying to install areas where tourists and locals alike will want to hang out.
It also has a lot of icon/tag matching which can score you points.
If you place your cards in the right order.
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Sometimes when you’re playing Combat Commander, you’re locked into a 3-hour epic battle where both players are totally overcome with fatigue, but you’ve reached a satisfying conclusion so it was all worth it.
And sometimes things progress so fast that you’d think the game had theater tickets and it was running late.
Last night was one of the latter nights.
Welcome to another tale from the Combat Commander ladder, that monthly tournament of playing one of the best games out there (and I can now say that without spoilers!).
The ladder is run by the fabled Patrick Pence, he of Patrick’s Tactics & Tutorials fame.
And it is fame!
I’ve seen him on Youtube channels that aren’t his.
February’s scenario is from the Fall of the West battle pack and has a pitched back and forth battle between a small German force and an even smaller French force.
My opponent this month was the infamous Tony R! After months of him asking if people are available for a game, and me not being available at that time, I finally got to play him.
So two new opponents in two months.

(You can click on all pictures in this post to blow them up).
The Germans (grey – me) set up first within five hexes of the right side of the board.
The French (blue – Tony) set up within five hexes of the left side of the board.
Both sides start in Recon posture.
This is a weird scenario, but it only has a couple of special rules.
First, at every Time advancement, both sides draw a card. Whoever has the highest dice roll (though it is not a roll, so doesn’t trigger anything) changes to Attack posture, while the lowest changes to Defend.
If you change to Defend, you have to discard down to 4 cards if you have more than that.
If it’s a tie, they go back to Recon (and if you were Attacking and had 6 cards, you’d have to discard down to 5).
Secondly, if the French play an action, they get to discard a Command Confusion order as well.
I don’t think Tony ever did that, but it can help a bit with the 1-discard limit the French have.
Let’s see how this all worked out, and how it went so fast (this might be a short post).
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